Archive for the ‘AcePincter’ Category
Saturday, November 24th, 2007
Tutorial showing some ideas and inspirations in using, automating, and humanizing the arpeggiator to make believable-sounding patterns.
Posted in AcePincter, FL Studio Tutorials | No Comments »
Friday, November 23rd, 2007
How to get Malstrom like effects with your own samples. Creating a DIY graintable synth with Reason 3.0.
Posted in AcePincter, Propellerhead Reason Tutorials | No Comments »
Thursday, November 22nd, 2007
There are many ways to program or automate the redrum. This looks at an innovative way to auto-quantize using the Drum Solo options. Easy Keyboard setup with a lot of potential.
Posted in AcePincter, Propellerhead Reason Tutorials | 4 Comments »
Thursday, November 22nd, 2007
Using the NN-XT Sampler to produce somewhat authentic sounding Vinyl Scratch.
Posted in AcePincter, Propellerhead Reason Tutorials | No Comments »
Thursday, November 22nd, 2007
Tips and demonstration for effective use of Equalizers, Shelving and Parametric. These concepts apply well to any software package that utilizes EQ.
Posted in AcePincter, Propellerhead Reason Tutorials | 1 Comment »
Thursday, November 15th, 2007
Tutorial on the use of the BV512 vocoder as a frequency specific effects gate. This way, it is quite easy to draw a frequency curve to delay only your treble, distort your midrange, and reverb your bass, or any configuration imaginable.
Posted in AcePincter, Propellerhead Reason Tutorials | No Comments »
Wednesday, November 14th, 2007
This tutorial demonstrates the use of an Audio Delay to create an effective CV delay, with some tweaking. Useful for instrument design and combinator construction.
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Sunday, November 11th, 2007
This video describes a hack to allow you to trigger an instrument or effect when you RELEASE a key. This is useful for guitar strums, Hi-hats, mutes or delays, or vinyl scratch effects.
Posted in AcePincter, Propellerhead Reason Tutorials | No Comments »
Wednesday, November 7th, 2007
This tutorial covers ADSR and AHDSR envelopes, how to understand and implement them. Examples included with each program and several takes on common use.
Posted in AcePincter, FL Studio Tutorials, Propellerhead Reason Tutorials, Reaktor | No Comments »